Basically a delegate in C# is similar to a function pointer in C or C++, where functions can be assigned like a variable and called in the run time based on dynamic conditions. C# delegate is the smarter version of function pointer which helps software architects a lot, specially while utilizing design patterns. Using a delegate allows the programmer to encapsulate a reference to a method inside a delegate object. The delegate object can then be passed to code which can call the referenced method, without having to know at compile time which method will be invoked.

Some Developers are probably wondering, “Why do I need a reference to a method?”. The answer boils down to giving you maximum flexibility to implement any functionality you want at runtime.

In general, delegates are useful for two main reasons.

  •  First, delegates support events.
  • Second, delegates give your program a way to execute a method at runtime without having to know precisely what that method is at compile time.

This ability is quite useful when you want to create a framework that allows components to be plugged in. For example, imagine a drawing program (a bit like the standard Windows Paint accessory). Using a delegate, you could allow the user to plug in special color filters or image analyzers. Furthermore, the user could create a sequence of these filters or analyzers. Such a scheme would be easily handled using a delegate.

At first, a delegate is defined with a specific signature (return type, parameter type and order etc). To invoke a delegate object, one or more methods are required with the EXACT same signature. A delegate object is first created similar like a class object created. The delegate object will basically hold a reference of a function. The function will then can be called via the delegate object.

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